Saturday, January 19, 2019
Art Imitates Life; Life Imitates Art Essay
tiptop Columbine Massacre RPG (SCMRPG) is a case of fine art imitates life. Danny Ledonne simulate his lame after the infamous Columbine tragedy. He created characters and situations which are really similar to those that transpired on that fateful day. The question is, up to what extent does art start and stop imitating life? Are there any boundaries that should non be crossed? Are there any rules that should non be broken? These were some of the questions that Ledonne has been trying to answer regarding his game.He was criticized for existence morally insensitive towards the feelings of those who were involved in Columbine. In this case, with regards to moral grounds, should a film maker or developer cease to create anything inspired by actual events? fit in to the one of the posts in Ledonnes website, SCMRPG is one of the most important games in frolic history. It has discussed a significant awakening that no matter what anyone had done, in reference to the quote we sh ould have checked their rooms voiced by one of the gunmens parents there is nothing that could stop Harris and Klebold in their plan.It in any case showed how things started for the two boys and this sociological way of representing Harris and Klebold through SCMRPG might be a first step towards acceptance of video games as a decriminalize medium for the expression of serious thoughts. SCMRPG also comprehensively dealt with the psychological profiles of twain Harris and Klebold, which no one had ever done before (www. columbinegame. com). It has been said that the actions of Harris and Klebold were brought astir(predicate) by watching violent video games, which is an example of life imitates art.The mock up of execution and the detailed plan of going about the killing were diabolic on the detailed video games as well as the medical specialty these boys listened to. But up to what extent can we blame art for the actions of a spectator? As Ledonne answered this question in rel ation the Dawson College shooting sequent, he emphasized that merely playing a game that looks archaic does not encourage someone like Kimveer to go out and kill. In circumstance the game was devoid of all the gory details that gamers would typically want. Games do have effect on teenager violence just its not the only one to blame for it.The columbine massacre was a disaster waiting to happen. It just so happened that the 2 kids who committed the horrifying act were playing video games and that their favorite band was Marilyn Manson. The increasing adventure of kids committing suicide due to bullying is alarming. As a coping chemical mechanism for these 2 kids they wanted to hurt those people who hurt them hardly as kids, they made a very problematical decision and very bad planning that they hurt other people as well. Klebold and Harris lost their prudence in life and were not appropriately guided on how to overtake teenage emotions such as inadequacy and inferiority comp lex.Conclusion Super Columbine Massacre RPG was created to give gamers a feel of what Eric Harris and Dylan Klebold felt, with the intent of preventing another(prenominal) Harris or Klebold. However, moving aside artistic expression and the intent to husband potential Harris or Klebold through human contact, looking at the game as an avid fan of computer games there is not often to see actually. The 16-bit image that moves up and down and jumps from time to time gets a little bit boring. Nonetheless, the conversation between Klebold and Harris are a must-read.Ledonne had well researched the game that 80 percent of the dialogues were taken from Harris and Klebolds own writings. The sounds utilise are a bit better than regular midi since it utilizes favourite music which could actually make the thinking moments of the characters very effective. Too umteen literature have been written about the reasons why Harris and Klebold created such mayhem, but too little had been said abou t how these two boys were as oft as a victim like those people they gunned down in Columbine.Almost as always, issues were being discussed in forums, articles were being published and documentaries were being aired. But, one media form that hasnt been utilized till now was the playing period world. Ledonne wanted to change that by turning the silly world of gaming into a platform of more serious topics. He did so by creating SCMRPG. Ledonne on an interview by the working capital Post said that he would not create another game. SCMRPG was created with the intent of generating discussion and presenting a preposterous perspective on the events of Columbine.This may not be the future of gaming, but it is a step towards the future of how games will be treated and viewed in our cultureas artful, meaningful objects which represent the thoughts, ideas, dreams and nightmares of a unique author (http//alt-games. com/? p=28). With regards to the objective of the game, I believe that it ha s amassed the intended attention and created an sensation regarding video games and violence. Ledonne had successfully generated a forum where families and loved ones of the Columbine incident could air their grievances (even though at the expense of the game).Works CitedCrecente, Brian (September 20, 2006). Columbine RPG churchman Talks about Dawson Shooting. Kotaku. http//www. kotaku. com/gaming/danny-ledonne/feature-columbine-rpg-creator-talks-about-dawson-shooting-201829. php. Retrieved on December 8, 2008. Dugan, Patrick (March 13, 2007). dais Why You Owe the Columbine RPG (page 2). Gamasutra. http//www. gamasutra. com/features/20070313/dugan_02. shtml. Retrieved on May 8. , 2009. Holmes, T. J. Betty Nguyen (November 7, 2007). Transcripts CNN Sunday morning time. CNN. http//edition. cnn. com/TRANSCRIPTS/0711/11/sm. 01.html. Retrieved on May 8, 2009. Stuart, Keith (January 11, 2007). Gamesblog Sorry, Boris, these blasted gizmos are here to die hard. The Guardian p. 3. Ret rieved May 8, 2009. Thompson, Clive (January 15, 2007). I, Columbine Killer. Wired. http//www. wired. com/gaming/gamingreviews/commentary/games/2007/01/72491? currentPage=all. Retrieved on May 8, 2009. Vargas, Jose Antonio (May 20, 2006). Shock, Anger Over Columbine Video Game. The Washington Post p. C6. http//www. washingtonpost. com/wp-dyn/content/article/2006/05/19/AR2006051901979. html. Retrieved on May 8,2009
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